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Many sites whose content relates to modifying Battlefield games often refer to programs such as Autodesk or Maya. Meanwhile, the world does not stand still and in recent years new software has been created that allows you to create 3D models and animations for games, much faster and using uncomplicated methods that are much easier to master than e.g. Autodesk or Maya. At this point, I will propose a program called iClone 7 and 3DX Change Pipeline. 3DX is actually an addition to iClone 7. It should also be added that iClone 7 has the function of immediately exporting the selected model to 3DS Max 2020 and older versions of 3DS Max and the same to Maya. So exporting this model using the latest BF2 plug-in directly to the BF2 editor will no longer be difficult.
Because many people are already using iClone 7 and 3DX, many of them have noticed that iClone 7 has a lot in common with 3DS Max, so maybe some talented IT specialist will soon create an iClone 7 or 3DX plugin to export 3D models directly to the BF2 editor and BF2142 II.
Just enter any 3D model into your iClone 7, and even a photo or 2D sketch to create a very good 3D model very quickly from a very small material, and then equally quickly animate it on the iClone 7 platform.
However, it will now be better to see several videos and tutorials and focus more on the possibilities of iClone 7.


In the links at the bottom of the page you will find a demonstration of real mastery of Battlefield modding and working in the BF2 / BF2142 II editor. It is also obvious that you can use this knowledge for your own projects and creating your own vehicle models.

You can greatly help the developer to create more parts of this game for you and take the time to show you many new ways to modify this game if you click on the JOIN button below this video - VIDEO
This way you will create your first game very quickly and insert a new 3D model into it. Thanks to the methods indicated here.
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